A new Midjourney scene for the unsigned campaign card — the night the other twelve cards get, with no beast in it — and four sigil rectangles, one per rarity, cut from the same star-stuff.
anchor/sref (all six): cdn.midjourney.com/7ad41d09-9759-4ade-a9d1-fcf641eb8983/0_1.webp · --s 100 --style raw --v 6.1
sky A · 91fb5fcb-974c-4491-975e-ede0baa6c2e3 — "flat vector illustration, a vast open twilight night sky with tiny glowing stars scattered across it, layered indigo violet plum rose gradient dusk, silhouetted meadow hills and fireflies below, clean simple shapes, dreamy storybook night --no animals, creatures, constellation figures, moon, text --ar 2:3"
sky B · 607708d7-ab8b-499a-8418-c5c654c5b528 — same, with "a faint band of drifting stardust"
sky UNLIT ROLL · ab88edc7-431b-442c-b725-3fd33a4c122c — same formula with "dark unlit silhouetted meadow
hills below" and "--no … fireflies, lanterns, village lights, lights on the ground" (fired after the 9/13 blur
verdict: cutting lights out of A1 in post kept softening the paint; frame 2 = the hero; frame 1 kept its village
lights anyway — flagged; frame 3 grew a constellation-like cluster — flagged)
common · 5adf7eb9-bf58-448d-8b3d-a3c8737c4e76 — "an ornate rectangular game plaque frame carved from warm brown wood and bronze, plain dark empty center panel, a small star emblem at the top of the frame, on a twilight indigo background … --no text, letters, words, runes --ar 2:1"
rare · REROLL c3007204-28c7-45a8-b41a-84ba27afcb85 — "… deep sapphire cobalt blue glowing crystal, gentle icy blue glow … --no text, letters, words, runes, orange, pink, gold". The first roll (da1d3a12-5af0-44b3-bcb4-b4f0fac8c929, "glowing sapphire blue crystal") drifted off-blue toward lavender/gold under the warm sref — its four frames are kept in the alternates, flagged.
epic · 99adf29a-f46f-41e7-87bc-229b51242d4b — "… glowing amethyst purple crystal with wisps of violet starlight …"
legendary · f856b7bc-3c37-474c-bccb-e930d573508c — "… blazing glowing orange ember light, radiant molten gold-orange glow with drifting sparks …"
THE ROW RESHAPE (after Skylar's CHOOSE-A-SIGIL screenshot; same formula, subject = "a wide horizontal ornate
game banner frame … an empty circular medallion socket set into the left side … a wide plain dark empty panel",
--ar 7:3): row common 92bcfc6c-94fa-4bfe-a634-aa381d0194b3 · row rare GLASS ROLL d955ebf2-8743-4595-8726-5a6df9283b34
(came back as transparent windows — no dark panel; kept in the alternates, flagged) · row rare DARK REROLL
d05d7bad-05a3-49e9-9f94-5531eee8b409 ("… solid very dark navy empty panel … --no transparent glass window") ·
row epic 7d0a1b38-a31d-476e-b31e-015ffefe9dfa · row legendary 6ca61e73-5c87-4267-b287-4858c17799d5 ·
row rare RECTANGULAR REROLL 9/30 cd3da0cd-751f-4557-bcc7-5babfc25a606 ("thin elegant straight edges and
clean sharp corners … --no … transparent glass window, crystals, rocks, boulders" — fired after the MJ
renewal; the 9/18 attempt died on the usage limit, finished from Skylar's console 9/30).
9/15: the displayed rows are FRAME-ONLY CUTS of the picked frames (cut_*.webp; scenery trimmed to the frame +
glow per Skylar's crop) — a build's alpha-mask cut starts from these bounds.
Why the ground is crisp now. The blur was the cost of surgery: frame A1's ground is woven from light — lamp chains sit ON the hills' contour lines, fireflies hide IN the grass — so cutting the lights out in post kept smearing the paint no matter how carefully the holes were filled. The honest fix was to go back to Midjourney: same frozen formula, same anchor, with the ground born unlit (--no fireflies, lanterns, village lights). This frame IS that roll — dark layered hills, crisp edges, zero surgery. Its three siblings are below; A1-original and A1-surgical stay linked for comparison.
The sky, per your notes: the stars twinkle deeper and quicker now (most dots breathe from bright to near-gone, on 0.9–2.2s cycles); still 44 dots + 6 heroes. And a shooting star's flight is now clamped above the ridge — the whole crossing, head and trail, ends before the ground line, every time. Cadence stays ~3.5–7s with the first inside 5s.
Before it touches the game: on your SEND, the build card carries the 512×768 cut of this frame plus exactly these living-layer dials (field, cadence, twinkle depth, above-the-ridge clamp). Nothing ships until you say so.
open this frame ↗ · A1 original ↗ · A1 surgical (the blurry one) ↗
Reshaped to the real surface after Skylar's screenshot of CHOOSE A SIGIL: the game's sigil card is a wide, short row — icon roundel on the left, name and effect to the right — so the four rarities were rerolled at that shape (same anchor, same formula, ~7:3). Carved brown for common, sapphire blue for rare, amethyst purple for epic, a glowing orange legendary that breathes, sparks and shimmers. The first night's portrait plaques didn't fit this surface — they moved to §III. 9/15: per Skylar, the rows now show the frame-only cut — "just the center part, not everything surrounding it" — the painted scenery trimmed to the frame and its glow; the full scenic frames stand in the alternates as the record. 9/17, Skylar's frame picks: COMMON frame 4 · EPIC frame 3 · LEGENDARY frame 4 — the rows below wear them. RARE gets a fresh "more rectangular" roll to match. 9/30: the subscription renewed and the reroll fired — four true rectangles this time; the rows below wear FRAME 3 (thin straight edges, sharp corners, the coolest blue of the roll). 9/30, Skylar's verdicts, three of them: frame 3 was picked, then read "too different from the others" against the ornate kin — the rework rolled two ornate candidates and THE SWIRL (roll 69ed39bf) is the rare; the icon roundels came off every banner ("the circles around the icons are not needed"); and the whole pick-sheet dress SHIPPED to the game as v0.111.0 (solo + versus picks wear wood / swirl / ember; the epic frame waits for the grade surfaces; legendary text wears ember ink). The 9/13 roll, the glass roll and the thin roll stand flagged as the record. Shape note (Skylar 9/30, three rounds): MJ drew every rare glass near 2:1 while its kin run 2.4–3.1, so the rare row towered; cropping to the frame only made the glass fill its image edge-to-edge; and matching rare to its kin still left common the short outlier on the phone sheet ("we need all the rectangle boxes to be the same size"). The law that stuck: every rarity row is one box — 49:20 — with its frame at ~85% of the box's width, MJ's own scenery filling the margins. The rare scene is re-proportioned ~0.71 vertical first (straight glass over sky and water takes it invisibly); common, epic and legendary are simply re-cut wider from their untouched sources. The alternates below stay each roll's untouched record.
How they fit. Each row is the MJ banner itself — the frame painted at the row's own shape, the icon roundel and the real game text laid into its dark panel exactly where the current baked chrome puts them. On a build, each frame is cut off its painted backdrop and composited on the game's navy, so the rows sit on the screen the way today's gold ones do; the roundel and text stay live text, never baked in.
The rarity story at a glance: a common's quiet wood, a rare's cool crystal, a legendary arriving like an ember — unmistakable down a stack of three, which is the entire job of rarity dress.
Real game text; the one sigil in the book whose ladder touches every grade. The legendary row breathes, sparks and shimmers — build note: that motion is re-added in-engine, never baked.
The night's first four came back as portrait monuments — beautiful, and the wrong shape for the pick sheet. Kept here for one honest question: the game has full-screen sigil moments (the forge, a legendary's arrival fanfare) where a monument could stand. Keep them for that, or let them go?
If KEEP — name the frames you'd keep in the notes box below (these four are the picks of each set; the full alternates live in the repo).
Q1 · THE LEGENDARY COLOR. You called legendary glowing orange, and the plaque above wears it. In the game today, legendary dress is gold everywhere — the drop card's gold rays, the grade-IV ink, the award fanfare. Does orange become the legendary color of the whole game, or does gold keep the game and orange live only on these rectangles?
Q2 · WHAT DO THE RECTANGLES DRESS? Common→rare→epic→legendary is the ladder a held sigil climbs (I·II·III·IV — EPIC lives only there today; drops fall as basic / rare / legendary). Are these four rectangles the dress of the grades, of the drops (which would add an epic drop tier), or both?
Q3 · THE OPEN SKY — ✅ SENT 9/15. Skylar: "lets use the alive version of this one, but remove 'every star at once' … put this into the game." The build card fired on the local queue: the unlit frame's 512×768 plate + the previewed living-layer dials (field 44+6, deep twinkle, ~3.5–7s crossings clamped above the ridge), no subtitle. This chip group is closed.
Built as far as the picks (v0.111.0, 9/30). The grade surfaces and the monument question stay unbuilt — per the standing law, a build fires only on "done and agreed", as its own card. Chips and notes save on this device; COPY VERDICTS below builds the paste-back block.